Video Game Impressions – NBA Elite 11

(Note: The term “Impressions” is used because it constitutes the writers’ opinion on an upcoming video game that will be released within a month. IT IS NOT INTENDED AS A FULL GAME REVIEW, hence certain parts of the game may not be mentioned at all. The reader is advised to take any advice and use it as part of their own research into deciding whether to purchase the game.)

Back in the day I used to review video games and animation and initially this blog was supposed to be a vehicle to get back into that area. Fast forward to the present where I haven’t written a single piece on either in like eons. Funny how things don’t work out the way you want them to… why do I bring this up? Well remember that theme for later.

NBA Elite 11

I was checking out the PSN Store the other day and decided to take a look at the NBA Elite 11 demo, which is EA’s latest offering in the basketball game war vs. 2K Sports’s NBA 2K11. First, some background: NBA Elite 11 basically reworked the franchise from the ground up, even getting rid of the old NBA Live name it used to have. This year the development team decided to go with new control scheme that maps most of your actions (crossovers, layups, etc.) to the left and right analog stick. It’s something that EA has implemented in the Madden Football games and toyed with in previous NBA Live editions, and I’ve heard a lot of talk about how it would be received by basketball fans. Consensus seems to be that the moves feel nice when you pull them off, but the overall scheme is so hard to control.

After downloading the demo I spent about a couple hours going through each tutorial (Dribbling, Shooting, Layup/Dunk, Defense, and Practice), Become Legendary Mode and the Game demo (2nd half of Game 7 Celtics vs. Lakers). The tutorials are pretty good, although I found myself pulling off alot of dribbles that I hadn’t meant to do. The graphics and player models didn’t really seem that good, despite EA devs calling Elite 11 “the next evolution in basketball games”. I also tried to see how real the physics in the Practice Mode where when controlling your player, and the results started raising immediate red flags. It was also hilarious to watch my 5’9/175 lb. PG take off from close to the FT line on a dunk in the middle of a crossover, and further research unveiled this awesome gem.

Putting the “Harlem Shake” aside, I pressed on to Become Legendary Mode. Become Legendary is single-player career mode where you can use a created player and take him from the Jordan Draft Showcase (pre-Draft camp) through an NBA Season to possibly becoming the next Jordan, aka “Legendary”. I will say it was fun to go against John Wall and Derrick Favors, but going by the new controls the game was somewhat of a chore. Even with a decent skill level shooting felt a bit harder than it really should, but I chalked that up out the learning curve. I will say by the 4th quarter I switched off the Elite configuration (new control scheme) and fared a little better. Become Legendary should appeal to everyone as it’s basically your standard “put yourself in a sports game” mode (similar or MLB: The Show series’ Road To The Show).

I then played the Game Mode about 30 minutes, playing the first 3 times as The Boston Celtics and once as the Lakers. I made it a point the use the Elite config, since I’d be playing with real NBA players. I have to say the experience was … a bit weird. First, the graphics/player models just seemed like they could be better. It’s not a major source of contention with me but in comparison to NBA 2K11 you can’t take a step backward in that department. The AI offensive gameplan seemed a bit random, giving Derek Fisher and Ron Artest as many touches as Kobe Bryant. This was also the case with playing vs. the Celts, as apparently Rondo taking jumpers was as good an option as Ray Allen/Paul Pierce. In the game the realism seemed to play out ok as Rondo had his dribbles and jukes, Ray Allen was deadly when distant, and KG worked inside with his array of turnaround jumpers and layups. However, a few times I saw a player do this (props to TheRealCaCHooKaMan for the cap).

Now I’m not a hater on KG (though he IS a little bit of a bitch); but that dude couldn’t dunk from just inside the FT line in the year 2000, much less in 2011. For a game that boasts new improved physics that just amazed me. If they have gimpy KG doing that, who else? Carlos Boozer? Amar’e Stoudemire? Hell Kobe Bryant should be taking off from the 3 point line (I actually did try several times)! However, that wasn’t the game’s most egregious flaw. Again props go to Hard8times for finding this massive flaw. I’d watch the whole thing for maximum LOLZ, but otherwise just skip to 2:24 in the vid:

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… I have seen some glitches in my life, but that’s horrible. It’s possible to actually get a player stuck at halfcourt, apparently trying to part the Red Sea or something. This is worse that the abysmal MLB 2K9 with its A-Rod Quicksand and Barrell Roll glitch. And EA intends to release this October 5th? Seriously, what the hell?

In conclusion, I have seen many games promise radical new innovations and they actually turn out well. Remember when I mentioned in the beginning about things not always working out the way you want them to? Well I’m looking straight at you EA. From the graphics, control scheme, physics… it’s a disaster. At least the controls can be switched back, too bad the game itself can’t be. This is a classic case of the company looking to make sweeping changes and making everything worse than before. It’s sad because between the soundtrack and announcers the presentation is decent, although after awhile Mark Jackson will make you hit the “Mute” button. I feel worse for Elite 11 coverman Kevin Durant, whose name is affiliated with this dreck. People, stay away from this game and if you must buy a basketball game get NBA 2K11 or try and get NBA Jam w/o getting NBA Elite 11. I repeat: unless something changes in the next ten days DO NOT BUY THIS GAME.


I Hate Having Hope, Mets GM Omar Minaya Hates Flying Coach … I Think

So I’m playing the Blur Demo on PSN (great racing game, DL the demo or buy it today!) when I look up and notice it’s 4 PM and the Mets are playing. So of course the minute I switch over I find it’s a 4-4 game in the 6th is themoment Blake DeWitt cranks a hanging R.A. Dickey knuckleball into the Wrigley jetstream for a 3-run homer, and a 7-4 Cubs lead. Against my better judgment I kept watching as the Mets pecked away at the deficit. David Wright cranked a solo shot against the wind in the 7th, and light-hitting Luis Hernandez followed suit with his 1st ML homer in the 8th to make it 7-6 going into the 9th. As the Cubs brought in Carlos “Creole Lady” Marmol I wondered why I like torturing myself with the belief the Mets could come back, since the script would play out to give fans a little hope before the eventual loss. Sure enough, Wright flied out to the warning track in center, Ike Davis struck out looking at three nasty sliders, and the free-swinging Joaquin Arias walked. Tying run on, and a gapper would certainly score the speedy Arias. Josh Thole lines one to pretty deep left … directly at LF Tyler Colvin. Mets lose 7-6, I curse myself for believing in a lost season.

So after taking my frustration out on my online opponents in Warhawk (another great online PS3 game), I later find this article on Deadspin , which you can read here detailing one fans’ take on his trip to Chicago. Long story short: guy goes on flight to Chitown, sees Omar Minaya (?). Heckling ensues…

Really, Omar? Seriously?

Of course I can’t verify all his claims, or if that really was Omar Minaya (did the guy buy his camera at CVS?). But I will say a few of the comments were pretty awesome…

Omar has had it with all these people pointin’ out his mother fuckin’ mistakes on this mother fuckin’ plane!

Yeah, I don’t know, sort of looks like NONE of those passengers in the picture are Mets fans making a “pilgrimage” to Wrigley. And I’m betting you actually just said something to the guy next to you, and he smiled uncomfortably, not knowing what you were talking about but just assuming that if he humored you he could finish his article about Turkmenistan-Kazakhstan foreign relations in The Economist.

That’s A Pelf That Does Not Suck

If I was to tell you by mid-June a Mets’ starter would be an early Cy Young candidate, the first Met most people would automatically say is Johan Santana.  And of course they be wrong since the Mets never score a run for the man and have a tendency to blow his games, but that’s another story. No, the surprising answer was Mike Pelfrey, otherwise known as “Big Pelf”. In his first 14 starts Pelfrey was 9-1 and sporting a 2.39 ERA, good for Top 5 in the NL at the time. So what had happened to turn Pelfrey into The Next Big Thing? Did he rediscover the hammer of a curve he threw in college? Did he gain velocity in the offseason and start blowing it past people? Or maybe he matured past the rookie stage and simply just “got it”?

Sad Mike Pelfrey is sad

None of the above… in fact in many ways Pelfrey was who we all thought he was. While he was enjoying success the likes Met fans hadn’t seen him have since the 2nd half of 2008, it wasn’t really due to him mastering any of his previous secondary pitches. To this day his slider is pretty average, control of his sinker tends to vary, and despite throwing a 94-95 MPH fastball it doesn’t really miss many bats. Most of his early success can be attributed to him unveiling a split-fingered fastball he worked on in Spring Training. From his very first start Pelfrey shifted his pitching focus, going to his fastballs less (78.3 percent to 67) and throwing his mid-80′s split 19 percent of the time. With most teams slow to adapt to the new Pelfrey he was able to still keep the ball down and increase his K’s/9 innings to 6.53, his highest in his career. Start after start Pelfrey would throw his split ahead in the count and get a K or a grounder…

Then a funny thing happened… teams noticed that Pelfrey rarely ever threw the pitch for a strike. So of course opposing hitters started laying off it and tried to make him throw it up in the zone. Once that adjustment was made instead of countering it Pelfrey (and presumably Rod Barajas/Henry Blanco) stubbornly stuck to their gameplan instead of giving the hitters something else to think about. What followed then was quite possibly the worst stretch of his career: seven consecutive starts of not throwing six complete innings, including a four start stretch from June 30th to July 19th where he allowed 52 base runners in 14.2 innings. He went 1-5 and saw his ERA balloon from 2.39 to 4.16. His walk rate was up, his K rate was down, and even though his GB rate was still high as ever due to the walks his BABIP was well over .400 for most of the month of July. As the Mets started giving him more rest after the “dead arm” label floated over his head it was clear Pelfrey’s confidence was shot, and his mechanics inconsistent as his outings turned into glorified batting practice. So before Monday’s game vs. the Colorado Rockies Dan Warthen worked extensively with Mike Pelfrey on changing a few things… the result?

Mike Pelfrey’s line, August 10th:
7 IP
0 R/ER
4 H
1 BB
4 SO
122 pitches/(79 strikes)

What the heck changed so that Pelfrey got his first win in a month and a half? First off, between starts Warthen and Pelfrey worked on syncing his arm speed to correct a discrepancy between his fastball and off-speed pitches. After spending some time in the video room he found Mike noticeably slowed down his arm speed on off-speed pitches; considering his lack of control on them hitters could either look for the slower arm action and take it out of the zone, or look for the quicker arm action and sit fastball. The interesting thing is it’s not a recent thing, I’ve seen clips of his starts going back to the beginning of the year and he did it then too, however I’m guessing it wasn’t as apparent.

Second, Pelfrey had his delivery tweaked Monday as he now keeps the ball waist-high instead of bringing it to his chest. He also seems a bit more closed off at the beginning of his drive off the rubber and comes off the mound a bit harder. Not only is it visually different, the delivery and his tempo is better and faster (Insert Kanye West “Stronger” joke here). Pelfrey did have trouble repeating the mechanics early on, and more than a few times his front shoulder didn’t clear, causing pitches to sail into RHH/away from LHH. However he looked more and more comfortable repeating the delivery as the game wore on.

Third, rookie C Josh Thole talked with Warthen and after the game mentioned he watched video of Pelfrey earlier in the year when he was having success. After checking Mike’s PitchFX data methinks Thole might’ve also looked at some film from 2008.

Pitch Type              Avg Speed      Max Speed      Count      Strikes / %      Swinging Strikes / %
FF (FourSeam Fastball)    92.68           95           53        36 / 67.92%           5 / 9.43%
SI (Sinker)               92.54          94.7          49        32 / 65.31%           2 / 4.08%
SL (Slider)               84.28          85.6           6         2 / 33.33%           1 / 16.67%
CU (Curveball)            76.58          84.7           8         6 / 75.00%           2 / 25.00%
FS (Splitter)             85.82          89.6           6         3 / 50.00%           0 / 0.00%

What we see here is a dramatic change in approach. Of the 122 pitches thrown 102 are fastballs, with almost half of them being the sinker (the pitch that arguably made Pelfrey a top prospect). In many of Pelfrey’s starts he had a tendency to go away from the sinker and only throw a few with runners on-base, preferring to feature his 4-seamer/split combo and work everything else off that. Yet against Colorado he threw a mere 6 splitters all game, accounting for only 4.9 percent of his total pitches. Considering going into that start his percentage of splitters per game he threw was 19.3, it showed a return of the Mike Pelfrey who aggressively pounded the bottom of the strike zone a.k.a the gameplan Thole talked about on SNY after the game.

Now I’m not going to sit here and say Mike Pelfrey has turned the corner because quite simply, you never know with him. Until he masters a secondary pitch that can be thrown for a strike or learns to change speed on his pitches he’s still a 2.5-pitch pitcher who’s still learning as he goes. To paraphrase Dan Warthen, every time Pelfrey goes out there he has the stuff to throw a no-hitter, but right now it’s his head that needs the most work. Baseball fans tend to forget Mike is a talented but emotional kid who is less than a year removed from running 13 laps around the Coors Field parking lot after a dismal outing.  However in a year where the Mets’ playoff hopes are fading it would be nice to see Pelf finish the year strong and build up some much-needed confidence for the 2011 campaign.

Jeff Francoeur Is Good At Looking Like Chris Redfield…

I read that yesterday Jeff Francoeur of the New York Mets had a meeting with Jerry Manuel before the game.  Francoeur (who has seen his production drop sharply in the last month and a half) has been messed up at the plate and seen a stark regression in his power numbers, getting so bad he went 25 games in-between doubles.  He had this to say to the media after the meeting but before the Saturday game vs. the Brewers:

I’ve let way too many people into my circle of trust…I listened to three people last year: Jerry, HoJo and Gary Sheffield…I’ve got to listen to HoJo and Jerry, and everybody else, I’m not going to be a [jerk] about it, I’ll take their advice and let it go in one ear and out the other…Right now I’m up at the plate and I’m thinking about six different things, and you can’t hit doing that.

What’s interesting is Mets’ Manager Jerry Manuel is the main person responsible for Francoeur’s torrid (i.e. completely unsustainable) start, making him swing at pitches a foot out of the strike zone in Spring Training.  The whole point of that exercise was to show him that his plate approach stunk and to take more pitches so he could swing at hittable pitches in batters’ counts.  Since the meeting Francoeur seemed to respond, going 6-9 with 2 doubles, 3 runs scored, 2 RBIs and 2 stolen bases.  Though it’s probably a coincidence that he’s hit well after his  talk, the more probable reason goes something like this:

Manuel: “You gotta open your hips up and stop swinging at pitches over your head, Jeff.”

Francoeur: “I know, but they look so good to swing at!”

Manuel: “Hey I got an idea. Jeff, I have an exercise for ya! You know Resident Evil 5?”

Francoeur: “Yeah, good series. I seen it a few-”

Manuel: “You need to make yourself look like Chris Redfield.”

Francoeur: “…”

Manuel: “Trust me, you start looking and thinking like him, your confidence will soar. Just imagine you’re wielding a knife and the ball is some Majini’s head. I guarantee you success at the plate.”

Francoeur: “Have you gone completely insane?”

Manuel: “ehhh … that’s a good question.  But then again I’m not going to have my job taken away from  me when Carlos Beltran comes back because of Angel Pagan’s play.”

Francoeur: “… I’m gonna have to buy styling gel to replicate Chris’s hair, won’t I?”

Jeff Francoeur during Saturday's game...

Chris Redfield from Resident Evil 5

So far their is no word if Jerry Manuel plans to have struggling pitcher John Maine and Oliver Perez look like Jill Valentine and Sheva Alomar.

The Boondocks Is a Fantastic Show and You’re A Bitch Ass N*gga If You Don’t Watch It

You guys might have heard already but on Sunday, May 2nd The Boondocks (one of TIME Magazine’s Top 10 Most Controversial Cartoons) begins its 3rd season on [adult swim].  Unfortunately/ it will also mark the beginning of the end for the TV series, as it has been advertised as the shows’ final season.  Though rumor has it that Aaron McGruder may return to syndicated comics, nothing factual has come from McGruder himself.  Here are some interesting tweets which describe some of his thoughts on the situation:

# BTW, Sony has officially asked me to STOP referring to it as the last season. Hilarious… I think it’s kinda too late, now…
# For the record… Sony didn’t end the show. The show ending is no one’s fault (except, I guess, mine). Promise to explain later.
# People always ask if I’m gonna “pull a Chapelle”, like making one of the greatest shows of all time and retiring filthy rich is a bad thing.
# Believe me… I wish I could ‘pull a Chapelle’…

Not everyone shares his opinion, as Regina King (voice of Huey Freeman) has been very outspoken on the handling of the show by SONY Entertainment (she’s right, in my humble opinion).  If you haven’t seen the show before or catch a few episodes here and there, I implore the people of teh InterWeb to watch every single episode of what will be the greatest season of The Boondocks. Why?

  • Better Current Events material – More than any other season Season 3 can draw from a ton of events going on in the political/socioeconomic world. Oh yeah, did I mention the President is black?
  • Improved Animation – Madhouse LTD. (the Japanese animation studio behind such works as Ninja Scroll, Batman: Gotham Knight, and Death Note) has really stepped up their game and has made the colors stand out over past seasons, not to mention subtly adding crisp detail to the little things like eyes and mouths to enhance character expressions.  While the jump in animation quality from Season 1 to 2 was stark the show seemed to lose the facial qualities of the characters (pointy elbows, chins everywhere) from the comic/Season 1.
  • Great Music – This really goes without saying, but the same awesome music you expect from the series is even better in Season 3 with more collaborations by artists like Wil.I.Am and Jay Electronica.
  • Introduction of more characters from the comic? – It’s more of a rumor than fact, but various posts/vids seem to point to characters from the comic strip making their debuts while others getting some airtime (a.k.a Cindy McPhearson, who appeared in Season 2)

If you don’t believe anything I’ve said above, watch the trailer below and prepare to set your TiVO/DVR/VHS tape recorders (WTF VHS?):

Oh BTW peeps I apologize for my comment in the title … just as long as you watch/record the premiere Sunday. 😀

Remembering The Past To (hopefully) Move On

Hello denizens of teh InterWeb, I suppose I should introduce myself… though that would imply I might have readers in the future. Anyway, my name is The Frankman; not hard to remember since I really only use that name for any website I sign onto. I’m a resident of the elusive 18-34 demo networks covet and I’m from that state Alicia Keys sung about (the Jay-Z track was good too). Why am I bothering to post any of this stuff? Well that’s a good question…

Binary Culture ... is that a joystick or someone pressing a power button?

About 5 months ago I found my old multimedia project in college, a blog we had to customize and write a piece on. At that time I was an aspiring writer/editor for the now-defunct gaming website Binary Culture, and wrote pieces covering everything from sports, animation, and current events. It was a volunteer thing, but at that time I had been writing with those guys for 3 years and was loving every minute. As the years passed and real life intruded it became harder to and attract talent and write myself, and it didn’t help that I was at a bad time in my life and worried about what people thought about me/my work. It had gotten so bad I stopped writing altogether and took over Human Resources/Media Relations title of the site, which is the fancy way of saying I hired new writers and talked to company reps about getting demos/interviews/etc. After another year of “writing” for the also-defunct This Website Is So blog, the site shut its domain and we dispersed into the ether of the Web.

Flash forward to last week when I finally decided to try and write something, to Hell with what anyone else thinks. I just figured bottom line, when you spend over a decade writing pieces about video games, animation, politics and the like I don’t think you’re really supposed to care what people think of your work. There are multiple ways to interpret information, and no one way is right. I suppose that’s why I spent a week or so updating this, and with my limited knowledge of WordPress called this blog Binary Viewpoints: both as an homage to the site I spent over a decade of my life writing for and the views I expressed earlier in the paragraph. I’m going to try and re-discover my love of writing through the things I care about, and by taking things one day at a time maybe kick this writers’ block thing…

IGN shanked the game Kingdom Hearts 2 . . . discovers why

On Tuesday, March 28th 2006 a great rejoicing was heard around the land. Hundreds and thousands ran to their local videostores to pick up Kingdom Hearts 2, a game produced by the unlikely bedfellows of Disney Interactive and Square-Enix. Raving American schoolgirls and Disney aficionados held their copy of the latest adventures with Sora, Donald, Goofy and looked forward to interacting in new worlds like Tron and The Pirates of the Caribbean (umm, has anyone noticed yet the last one ISN’T animation?). The reviewing community was ready to welcome in the game with a parade of 9s, 10s, As, A+, SuperCompuMegaGlobul A++ to the third power or whatever stupid numeral system the establishments use to rate games nowadays. But all was not well . . .

As the gaming sites of the world like Gamespy (4.5 out of 5), (9 out of 10), GameSpot (8.7 out of 10), Gaming Age (A), and Game Zone (9.4 out of 10) all paid homage to the game, one site dared to differ. With the power of the keyboard, they committed an act so amazing that the disturbance was felt by the Jedis themselves. Out of the darkness a lone website decided to challenge the reviewing status quo by giving the extremely-hyped title a score of 7.6! That site . . . IGN (Read their review here). An excerpt from the review is as follows:

“Personally, I understand the eagerness behind KHII — I and many other guys in the office were really excited when the game arrived, and as someone who’s played and beaten the original and GBA title a number of times, I was definitely looking forward to this one. However, once I, and some of the others, started playing the game, it was a definite let down. The combat was way too simple, and while the number of attacks and abilities gives the player a lot of ways to kill opponents, it’s eventually unfulfilling and boring. Don’t get me wrong, it’s a beautiful title with a great story, but literally turning it’s back on most of the RPG elements and explorations of the worlds does the game a great disservice.”

Now, the first thing I thought is probably what you people thought: HAVE THEY LOST THEIR GODDAMN MIND??. Did the one good writer they have go out on vacation?? I mean come on now, 7.6! However, I decided to be tolerant until I delved deeper into the mystery of Review-Gate, so I decided to assemble a crack team of hardcore gamers, testers, and street researchers to find any reason they gave the game such a low score considering they gave the first game a 9.0. Maybe they found some fault everyone else didn’t. Maybe they struck upon a proverbial gaming equivalent of a “merlin” . . . or maybe IGN really did stand for IGNorance (Note the scoring disparity between the site, press, and gamers as up 3/28). After three days of extensive testing and rigorous examination, my team was stunned to see the results. What we found in the game . . . was blaxploitation.

First, we compared character designs and story from the first Kingdom Hearts game and compared it to the second. We noticed that Sora’s red/white/blue ensemble was replaced with an almost all-black outfit a.k.a “gang” colors — even his shoes are black! It was a look a whopping 75% of gang members we polled liked. Not only was that change apparent, but we saw a change in Sora’s happy go-lucky attitude and fighting style, which combined with the attire change meant his transformation from Disney wimp to badass was complete. Second, there was a trend we found in both KH games that we never could explain until now. At times in Kingdom Hearts munny becomes a factor when trying to buy newer, stronger items and accessories, and to do so you’ll need to sell of you own equipment. Donald and Goofy could do so easily (with the exception I believe of their starter weapons), but with Sora it was impossible. Considering he could receive like 20+ different ones, Why could you never sell Sora’s old unused Keyblades? The answer hit us like a bolt of lightning . . . collectable bling. Besides the in-game benefit of a stronger in-game weapon, we found out younger Kingdom Hearts fans who collected the rarer Keyblades used it as a symbol of status and superiority. Surprisingly among the elementary school students we talked to, almost half (46%) said it was more important to find every Keyblade than it was to beat the game.

After much testing of the games’ fighting mechanics, we still we unable to uncover a smoking gun until one of our testers struck gold Thursday. After popping in a GameShark and using a code (we can’t tell you it here, sorry), you can unlock more characters to accompany Sora on his quest. However, we were stunned by the choice of characters used as unlockables. As this image clearly shows, somehow Disney and Sqare-Enix got permission and used Lil’ Kim and 50 Cent as secret unlockable characters.

We tested their combos as well as their magic attacks. 50 Cent’s is a strong playable character that doubles as a summon. When your party is overwhelmed, you can use his Summon ability Perfect Gangsta Rap Shield: When damage is about to be received, summon him and he takes all battle damage, dies, revives, and starts rapping. His magical freestyling about life on the street damages all enemies for 10 secs and can only be used once per battle, only when 50 Cent is not in your party.

Lil’ Kim has a balance of strong physical attacks/magic. Besides a bevy of kicks and punches, she only has one combo attack but it’s powerful; Naked Booby Beatdown. Since she had plastic surgery she likes to show off her chest, and one boob in particular. In KH2 she uses it as a weapon and swings it at an enemy. We obtained a sample of the attack which Black Entertainment Television planned to use in an upcoming movie seen here. She starts out with one magic attack but it’s a doozy: Crab Wave. When spreading her legs, crabs escape for her pants and an wave of them attack all enemies on the screen for ten seconds.

Based on our research, we believe IGN found out the same thing my staff has discovered, and this their way of punishing Kingdom Hearts II‘s shameful use of blaxploitation, trying to get the game more appeal in the African-American community. Therefore, the game falls into such hip-hop exploited titles like 187: Ride or Die and 25 to Life and gets what it deserves. Even though I think IGN is a fairer site than most people and Kingdom Hearts 2 is WAAYYYYYY too easy, I would think it would’ve received above an 8 at least. I just hope that a lesson has been learned by both the good people at Disney and Square-Enix.